Animation, Interactive Media & Game Design BFA Degree Program
http://fitnyc.edu/computeranimation
School of Art and Design
Applications accepted for fall only. NYSED: 21881 CIP: 10.0304
The Animation and Game Design program offers a comprehensive curricula through a sequence of courses in a real-world production environment, including scripting, storyboarding, modeling, rigging, animation, lighting, camera, compositing, sound editing, music and effects, as well as the exploration of various media, such as performance, physical computing, projection mapping, virtual reality environments, augmented reality and other emerging technologies. Team productions include 2D and 3D animation and the use of Game Engines not only for game design but interactive media design and immersive environments for both animation and game design. Curriculum below is for the entering class of fall 2026.
| Semester 5 | Credits | |
|---|---|---|
| MAJOR AREA | CG 314 - Programming Concepts | 2 |
| CG 321 - Design and Authoring for Interactive Media II | 2 | |
| CG 341 - 3D Modeling and Animation | 2 | |
| CG 344 - History of Animation | 3 | |
| CG 346 - Principles of Animation I | 2 | |
| CG 351 - Storyboarding and Storytelling | 2 | |
| RELATED AREA | IL 302 - Drawing for Animation I | 2 |
| LIBERAL ARTS | choice - see Requirements: Liberal Arts Elective(s) | 3 |
| Semester 6 | Credits | |
| MAJOR AREA | CG 322 - Interface Design | 2 |
| CG 342 - Advanced 3D Computer Modeling | 2 | |
| CG 345 - 3D Computer Animation | 2 | |
| CG 352 - Music and Sound Design | 2 | |
| CG 353 - Motion Graphics | 2 | |
| RELATED AREA | IL 303 - Drawing for Animation II | 1.5 |
| LIBERAL ARTS | choice - see Requirements: Liberal Arts Elective(s) | 3 |
| choice - see Requirements: Liberal Arts/Art History | 3 | |
| Semester 7 | Credits | |
| MAJOR AREA | CG 421 - Interactive Project Design | 3 |
| CG 441 - Advanced 3D Animation | 2 | |
| CG 446 - Principles of Animation II | 2 | |
| CG 451 - Computer-Assisted Post-Production | 2 | |
| CG 452 - Music Production for Interactive and Animation Thesis Projects I | 2 | |
| CG 491 - Senior Project Planning | 2 | |
| RELATED AREA | choice - see Requirements: Related Area Elective(s) | 1.5 |
| LIBERAL ARTS | choice - see Requirements: Liberal Arts/Art History | 3 |
| Semester 8 | Credits | |
| MAJOR AREA | CG 422 - Interactive Production | 2.5 |
| CG 442 - Animation Production | 2 | |
| CG 453 - Music Production for Interactive and Animation Thesis Projects II | 2 | |
| CG 492 - Senior Project | 3 | |
| LIBERAL ARTS | choice - see Requirements: Liberal Arts Elective(s) | 3 |
| TOTAL CREDIT REQUIREMENTS | ||
| MAJOR AREA | 45.5 | |
| RELATED AREA | 5 | |
| LIBERAL ARTS | 15 | |
| Total Credits: | 65.5 | |
Fall 2026 Requirements: See below.
Related Area Elective(s): 1.5 credits (minimum)
Elective course(s) in Art and Design (other than CG) for which prerequisites have been met.
Liberal Arts and Sciences Course Content Requirements
(24 AAS credits* + 15 BFA credits = 39 credits total)
- English: 6 credits.
- EN 131 meets SUNY GE: Communication-Written (COMW) and Communication-Oral (COMO)*
- CHOICE of any 200- or 300-level EN literature or speech course*
- Mathematics: 3 credits. CHOICE of any MA that meets SUNY GE: MATH*
- Natural Science: 3 credits. CHOICE of any SC that meets SUNY GE: NSCI*
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Diversity: Equity Inclusion and Social Justice: 3 credits. CHOICE of any course excluding History of Art (HA) that meets SUNY GE: DVRS*
- History of Art: 12 credits.
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3 credits CHOICE of one (1) HA course that meets SUNY GE: World History and Global Awareness (GLBL)
-
9 credits CHOICE of (3) additional courses (See the full list of Art/Design History courses under HA: History of Art and Civilization (meets SUNY GE: HUMN)*
-
General Education: 3 credits.* CHOICE of one (1) additional SUNY General Education Area:
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SUNY GE: The Arts (ARTS)
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SUNY GE: Social Sciences (SOCS)
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SUNY GE: U.S. History and Civic Engagement (USCV)
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SUNY GE: World Languages (WLNG)
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Liberal Arts Elective(s): 9 credits.* Select Liberal Arts courses (for which prerequisites have been met) from the following subject areas: AB (Arabic); CH (Chinese); EC (Economics); EN (English); ES (Educational Skills); FI (Film and Media Studies); FR (French); HA (History of Art); HE (Health Education) HE 201, HE 301; IT (Italian); JA (Japanese); HI (History); MA (Math); MC (Modern Languages and Cultures); MU (Music); PC (Political Science); PE (Physical Education and Dance) PE 215, PE 216, PE 217, PE 220; PL (Philosophy), PO (Portuguese), PY (Psychology); SC (Science), SO (Sociology); SP (Spanish), and SS (Social Sciences). See Liberal Arts Courses.
NOTE: CG 271 , CG 272 , CG 273 or CT 220, and CG 274 or CT 250, or their equivalents must be completed prior to application to the Animation and Game Design BFA program.
*Credits from AAS will apply as appropriate
FIT’s 2+2 degree structure requires an earned AAS or equivalent plus all the BS or BFA degree requirements. For more information, please see Requirements for Degree Completion.
Students who successfully complete the Animation, Interactive Media and Game Design BFA program will be able to:
- Produce animation and interactive projects at a professional level, from concept to finished project.
- Demonstrate competency in advanced 3D modeling and animation software (specifically modeling, rigging, lighting, texturing, and animation).
- Use the software packages that are used in the industry, as well as have the ability to translate their artistic skills into any new software that they encounter.
- Work within a team environment to create, plan, and execute both original stories through the art of animation and good interactive experiences for the user.
- Have a foundation in the history of animation that empowers graduates to make the best moving images work in consonance with the best sound, color, perspective, and storytelling.
- Integrate music and sound design into an established graphical context.
- Have explored video as a means of communication and be able to produce content for both animation and interactive digital media.
- Have a working knowledge of distribution methods and be prepared to approach the constant changes in media culture.