This is an archived copy of the 2021-22 catalog. To access the most recent version of the catalog, please visit http://catalog.fitnyc.edu/.

http://fitnyc.edu/computeranimation

School of Art and Design

Applications accepted for fall only.      NYSED: 21881     CIP: 10.0304 

The Animation, Interactive Media & Game Design program offers a comprehensive curricula through a sequence of courses in a real-world production environment, including scripting, storyboarding, modeling, rigging, animation, lighting, camera, compositing, sound editing, music and effects, as well as the exploration of various media such as performance, physical computing, projection mapping, virtual reality environments, augmented reality and other emerging technologies. Team productions include 2D and 3D animation and the use of Game Engines not only for game design but interactive media design and immersive environments for both animation and game design. Curriculum below is for the entering class of fall 2021.

 
Semester 5Credits
MAJOR AREACG 314 - Programming Concepts2
CG 321 - Design and Authoring for Interactive Media II2
CG 341 - 3D Modeling and Animation2
CG 344 - History of Animation3
CG 346 - Principles of Animation I2
CG 351 - Storyboarding and Storytelling2
RELATED AREAIL 302 - Drawing for Animation I2
LIBERAL ARTSchoice - see Requirements*: Liberal Arts Elective(s) 3
Semester 6
MAJOR AREACG 322 - Interface Design2
CG 342 - Advanced 3D Computer Modeling2
CG 345 - 3D Computer Animation2
CG 352 - Music and Sound Design2
CG 353 - Motion Graphics2
RELATED AREAIL 303 - Drawing for Animation II1.5
LIBERAL ARTSchoice - see Requirements*: Liberal Arts Elective(s)3
choice - see Requirements*: Liberal Arts/Art History 3
Semester 7
MAJOR AREACG 421 - Interactive Project Design3
CG 441 - Advanced 3D Animation2
CG 446 - Principles of Animation II2
CG 451 - Computer-Assisted Post-Production2
CG 452 - Music Production for Interactive and Animation Thesis Projects I2
CG 491 - Senior Project Planning2
RELATED AREAhoice - see Requirements*: Related Area Elective(s)1.5
LIBERAL ARTSchoice - see Requirements*: Liberal Arts/Art History3
Semester 8
MAJOR AREACG 422 - Interactive Production2.5
CG 442 - Animation Production2
CG 453 - Music Production for Interactive and Animation Thesis Projects II2
CG 492 - Senior Project3
LIBERAL ARTSchoice - see Requirements*: Liberal Arts Elective(s)3
TOTAL CREDIT REQUIREMENTS
MAJOR AREA45.5
RELATED AREA5
LIBERAL ARTS15
 Total Credits: 65.5
 

*Fall 2021 Requirements:  See below.

Liberal Arts: 15 credits

  • Art History: 6 credits. CHOICE of one (1) HA course that meets the General Education Other World Civilizations requirement (G9), and CHOICE of one (1) additional HA course. See the full list of Art/Design History courses under HA: History of Art and Civilization.

Liberal Arts Elective(s): 9 credits. Select Liberal Arts courses (for which prerequisites have been met) from the following subject areas: AB (Arabic); CH (Chinese); EN (English); FI (Film and Media Studies); FR (French); HA (History of Art); HE (Health Education) 201301IT (Italian); JA (Japanese), MU (Music); HI (History); MA (Math); MC (Modern Languages and Cultures); PE (Physical Education and Dance) 215216217PL (Philosophy), PO (Portuguese), SC (Science), SP (Spanish), and SS (Social Sciences). Click on a prefix for a listing of courses available in the subject area.

Related Area Elective(s): 1.5 credits (minimum)
Elective course(s) in Art and Design (other than CG) for which prerequisites have been met.  

NOTE: CG 211, CG 212, CG 213, and CG 221 or their equivalents must be completed prior to application to the BFA program.

Students who successfully complete the Animation, Interactive Media and Game Design BFA program will be able to:

  1. Produce animation and interactive projects at a professional level, from concept to finished project.
  2. Demonstrate competency in advanced 3D modeling and animation software (specifically modeling, rigging, lighting, texturing, and animation).
  3. Use the software packages that are used in the industry, as well as have the ability to translate their artistic skills into any new software that they encounter.
  4. Work within a team environment to create, plan, and execute both original stories through the art of animation and good interactive experiences for the user.
  5. Have a foundation in the history of animation that empowers graduates to make the best moving images work in consonance with the best sound, color, perspective, and storytelling.
  6. Integrate music and sound design into an established graphical context.
  7. Have explored video as a means of communication and be able to produce content for both animation and interactive digital media.
  8. Have a working knowledge of distribution methods and be prepared to approach the constant changes in media culture.