This is an archived copy of the 2020-21 catalog. To access the most recent version of the catalog, please visit http://catalog.fitnyc.edu/.

http://fitnyc.edu/accessoriesdesign

School of Art and Design

Applications accepted for fall only.      NYSED: 84201     CIP: 50.0407

The Footwear & Accessories Design major provides the knowledge and skills to prepare students for positions in design, product development, merchandising, and pattern- and sample making. Curriculum below is for entering class of fall 2020. 

 
Semester 1Credits
MAJOR AREALD 111 - Leather and Materials Technology2.5
LD 121 - Accessories Design and the Human Anatomy2
LD 133 - Footwear Design I3
LD 143 - Handbag Design I3
LD 165 - Sketching Accessories2.5
LD 228 - Accessories CAD2
Semester 2
MAJOR AREALD 134 - Footwear Design II3
LD 144 - Handbag Design II3
LD 227 - Introduction to Line Building2
LD 243 - Belt Design2.5
LD 293 - Developing a Successful Portfolio3
RELATED AREAchoice - see Requirements*2
TOTAL CREDIT REQUIREMENTS
MAJOR AREA28.5
RELATED AREA2
 Total Credits: 30.5

*Fall 2020 Requirements: See below.

Related Area Elective(s): 2 credits (minimum)
CHOICE of one of the following: AC 111, AC 114, AC 141AR 115CD 113, CD 123, CD 235CG 121, CG 214DE 101FA 101, FA 104, FA 106, FA 107, FA 113, FA 114, FA 116, FA 203FD 231, FD 341, FD 475FF 341FM 116, FM 212, FM 324FS 341, FS 451GD 202, ID 121, ID 151, ID 158, ID 322IL 127, IL 133, IL 181IN 201, IN 312JD 101, JD 121, JD 213, JD 219PH 117, PH 118, PH 171, PH 201SS 277, SS 376TD 111, TD 113TS 111, TS 215, or TY 101

Students who successfully complete the Footwear & Accessories Design AAS degree will be able to:

  1. Demonstrate the ability to identify, analyze, and elect appropriate materials for fabricating accessories.
  2. Identify the anatomy of the foot and hand and apply ergonomics to the design of handbags and footwear.
  3. Illustrate technical specification for handbags, footwear, and belts. 
  4. Construct innovative designs in handbags, footwear, and belts from concept to finished sample.
  5. Develop critical thinking skills through research projects, design exploration, and presentations.
  6. Illustrate total design concepts from ideation to finished rendering, by hand and by computer.