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CG 271 — Design Fundamentals for Animation and Game Design

2 credits; 1 lecture and 2 lab hours

In this design fundamental course, students will learn basic design principles including but not limited to line structures, additive color, 3D space, pattern creation, as well as using the computer graphics as the medium to create imagery/artwork for animations and games.

Animation, Interactive Media & Game Design BFA Degree Program

http://catalog.fitnyc.edu/undergraduate/majors/baccalaureatedegreeprograms/computeranimationandinteractivemediamajor/

School of Art and Design Applications accepted for fall only.      NYSED: 21881     CIP:  10.0304   The Animation, Interactive Media & Game Design program offers a comprehensive curricula through a sequence of courses in a real-world production environment, including scripting, storyboarding, modeling, rigging, animation, lighting, camera, compositing, sound editing, music and effects, as well as the exploration of various media, such as performance, physical computing, projection mapping, virtual reality environments, augmented reality and other emerging technologies. Team productions include 2D and 3D animation and the use of Game Engines not only for game design but interactive media design and immersive environments for both animation and game design. Curriculum below is for the entering class of fall 2024.

Jewelry Design - AAS Degree Program

http://catalog.fitnyc.edu/undergraduate/majors/twoyearassociatedegreeprograms/jewelrydesignmajorjewelrydesignoption/

...and Design: CG 111 , CG 211 , CG 214...Design Development 3 JD 271 - Alternative/Sustainable Materials...