Search Results

CG 273 — 3D Fundamentals: Modeling, Rendering, Motion, and 3D Printing

2 credits; 1 lecture and 2 lab hours

The theory and concepts needed to understand and construct 3D models are introduced. The focus of this introductory course is on acquiring the techniques used to create 3D models and how to apply real-world effects to their work through material application and lighting. Fundamental efficiency and familiarity with design software are strongly recommended for students registering for this course.

Animation, Interactive Media & Game Design BFA Degree Program

http://catalog.fitnyc.edu/undergraduate/majors/baccalaureatedegreeprograms/computeranimationandinteractivemediamajor/

School of Art and Design Applications accepted for fall only.      NYSED: 21881     CIP:  10.0304   The Animation, Interactive Media & Game Design program offers a comprehensive curricula through a sequence of courses in a real-world production environment, including scripting, storyboarding, modeling, rigging, animation, lighting, camera, compositing, sound editing, music and effects, as well as the exploration of various media, such as performance, physical computing, projection mapping, virtual reality environments, augmented reality and other emerging technologies. Team productions include 2D and 3D animation and the use of Game Engines not only for game design but interactive media design and immersive environments for both animation and game design. Curriculum below is for the entering class of fall 2024.