Illustration - Fashion Illustration Option

http://fitnyc.edu/illustration

Associate Degree Program (AAS)

Applications accepted for fall only. HEGIS 5012

The major in Illustration offers qualified students the opportunity to prepare for staff positions and a freelance career as illustrators in graphic design firms, ad agencies and publishing houses.

Semester 1Credits
MAJOR AREAIL 114 - Fashion Applications1.5
IL 123 - Principles of Illustration I G61.5
IL 133 - Anatomical Life Drawing for the Illustrator I2
IL 141 - Fashion Expression in Drawing1.5
IL 151 - Dynamic Drawing Techniques for the Illustrator2
RELATED AREAPH 116 - Photography Basics2
LIBERAL ARTSchoice - see Requirements*6
Semester 2
MAJOR AREAIL 115 - Concepts of Lifestyle/Fashion Illustration I1.5
IL 125 - Introduction to Adobe Photoshop for the Illustrator2
IL 127 - Applying Color to Illustrate the Written Word1.5
IL 134 - Anatomical Life Drawing for the Illustrator II1.5
IL 145 - Fashion Drawing and Stylization I3
LIBERAL ARTSchoice - see Requirements*6
Semester 3
MAJOR AREAIL 210 - Concepts of Lifestyle/Fashion Illustration II3
IL 231 - Anatomical Life Drawing for the Illustrator III1.5
IL 241 - Fashion Drawing and Stylization II3
RELATED AREACD 201 - Computer Typesetting and Design2
CD 271 - Designing with Type1.5
LIBERAL ARTSchoice - see Requirements*6
Semester 4
MAJOR AREAIL 212 - Concepts of Lifestyle/Fashion Illustration III3
IL 232 - Anatomical Life Drawing for the Illustrator IV1.5
IL 242 - Fashion Drawing and Stylization III3
RELATED AREACD 122 - Digital Layout I2
FA 104 - Sculpture - Basic G61.5
LIBERAL ARTSchoice - see Requirements*6
ELECTIVEchoice - General Elective1.5-3
TOTAL CREDIT REQUIREMENTS
MAJOR AREA33
RELATED AREA9
LIBERAL ARTS24
ELECTIVE1.5-3
HEALTH AND/OR PHYS. ED2
 Total Credits: 69.5-71

 

SUNY General Education Requirements:
A “G” followed by a number 1-10 identifies specific courses that meet SUNY General Education baccalaureate degree requirements (or visit fitnyc.edu/gened).

G1 Basic Communication; G2 Mathematics; G3 Natural Sciences; G4 Social Sciences; G5 Western Civilization; G6 The Arts; G7 Humanities; G8 Foreign Language; G9 Other World Civilizations; G10 American History.

*Requirements: See below (also see Liberal Arts Requirements).

English/Speech: 6 credits
EN 121 (G1) (Prerequisite: College-level English as demonstrated by placement test OR completion of appropriate Educational Skills courses) or equivalent, and
CHOICE of one 200- or 300-level EN course, except: EN 259, 321, 322, 323, 342, and 366.

History of Art and Civilization: 6 credits
HA 112 (G5), and
CHOICE of HA 111, 121, 221, 223, 224, 225, 226, 231, 311, or 314 (any one of these meets G7).

Mathematics: 3-3.5 credits
Graduation requirement: Arithmetic proficiency as demonstrated by placement test OR completion of appropriate developmental mathematics course(s).
CHOICE of MA 142, 161, 213, 222, 231, or 331 (any one of these meets G2).

Science: 3-5 credits
CHOICE of SC 111, 112, 121, 122, 045/145, 253, 326, or 032/332 (any one of these meets G3).

Social Sciences: 6 credits
CHOICE of two: SS 131, 141, 151 or 171 (any one of these meets G4).

Upper Division Alternatives:
Graduates of this program are eligible to apply for admission to the Bachelor of Fine Arts programs in Computer Animation and Interactive Media, Illustration, Textile/Surface Design, and Toy Design.

Courses

IL 103 — Illustrating the Male Figure

1.5 CREDITS; 3 LAB HOURS

For Menswear students. Study of the human anatomy, proportions, and movement of the male figure, employing varied media, is presented. How garments are affected by muscle movement is emphasized

IL 111 — Fashion Illustration I

3 CREDITS; 6 LAB HOURS

For Continuing Education students. Students study the procedures and principles of fashion illustration and translate drawings from the live model into finished fashion illustrations, rendering clothing and accessories. Use of pen and ink, marker, and brush and wash techniques suitable for black-and-white reproduction is discussed

IL 114 — Fashion Applications

1.5 CREDITS; 3 LAB HOURS

The fundamental principles and skills required for commercial fashion illustration are taught. Using black-and-white media geared to print and electronic reproduction, students create fashion images working from the live model. Focus is on developing an individual style and creating exciting, dramatic images

IL 115 — Concepts of Lifestyle/Fashion Illustration I

1.5 CREDITS; 3 LAB HOURS

Students develop skills in drawing, stylization, and visual narrative. These techniques are applied to fashion illustration and other areas such as music, political cartoons, portraits, spots, graphic novels, and science fiction

IL 123 — Principles of Illustration I

1.5 CREDITS; 3 LAB HOURS

Explores media, techniques, and art research. Introduces students to printing and the application of general illustration to specific design problems; directs them to tap and discover personal resources for artistic expression. (G6: Arts)

IL 124 — Principles of Illustration II

3 CREDITS; 6 LAB HOURS

Students learn all aspects of producing illustrations, from initial concept to finished artwork, mastering composition and draftsmanship, finding creative solutions, and considering value, tonal contrast, and color harmony

IL 125 — Introduction to Adobe Photoshop for the Illustrator

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

This introduction to basic Adobe Photoshop enables students to apply its computer power to the production of both digital and traditional imagery from concept to finish

IL 126 — Watercolor Comps and Illustrations

1.5 CREDITS; 3 LAB HOURS

Students learn to develop a wide variety of illustration projects in watercolor, from comps to finishes that are ready for reproduction. Emphasis is on real-world assignments for newspapers, magazines, packaging, advertising, and children's book illustrations

IL 127 — Applying Color to Illustrate the Written Word

1.5 CREDITS; 3 LAB HOURS

Students learn to use color to produce effective pictorial representations of the written word. By learning the key properties of color and how to manipulate them, students achieve an understanding of color rendering for reproduction

IL 128 — Perspective Drawing, Composition, and Concept

1.5 CREDITS; 3 LAB HOURS

Students learn to apply perspective drawing, composition, and conceptualization as a means of developing visual communication skills

IL 131 — Illustration Life Drawing I

1.5 CREDITS; 3 LAB HOURS

For Continuing Education students. Study of anatomy, proportion, and drawing in charcoal, pencil, marker, and pastel, and of the nude figure as the basis for understanding the fashion figure. (G6: Arts)

IL 132 — Illustration Life Drawing II

1.5 CREDITS; 3 LAB HOURS

For Continuing Education students. Continuation of drawing the nude figure from the illustration point of view. Muscle structure is stressed in varied media

IL 133 — Anatomical Life Drawing for the Illustrator I

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

This introductory course in anatomy and life drawing focuses on the skeletal and muscular systems of the body in order to understand the human form, its proportions, contours, and characteristic periphery of movement

IL 134 — Anatomical Life Drawing for the Illustrator II

1.5 CREDITS; 3 LAB HOURS

This course extends the understanding of basic anatomy for the artists. Students learn to artistically render the human form through the exploration of composition, perspective, mood, and the effects of light

IL 141 — Fashion Expression in Drawing

1.5 CREDITS; 3 LAB HOURS

Students work from live models to learn drawing skills, fundamental anatomy, and the dynamics of movement in order to develop a foundation for producing high-quality fashion illustrations. Both fashion and human proportion are stressed

IL 143 — Fashion Drawing I

2 CREDITS; 4 LAB HOURS

For Continuing Education students. Drawing from the fashion model. Emphasizes line drawing in charcoal, conte, and other black-and-white media

IL 145 — Fashion Drawing and Stylization I

3 CREDITS; 6 LAB HOURS

Students learn the principles of foundation-level figure drawing and develop their skills of observation, interpretation, and eye-hand coordination. An introduction to the fashion and lifestyle illustration marketplace is also presented

IL 151 — Dynamic Drawing Techniques for the Illustrator

2 CREDITS; 4 LAB HOURS

An introduction to dry and wet media drawing techniques of the human form using monochromatic media. Students focus on the concepts of physical contour, stylistic flair, and the dynamics of a clothed figure's movement

IL 152 — General Illustration Figure Drawing I

1.5 CREDITS; 3 LAB HOURS

Students develop skills in drawing grouped and cropped figures in a variety of media

IL 181 — The Essence of Comic Art

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

For Continuing Education students. Cultivates the unique graphic style in magazine cartooning, political cartoons, and comic book characters, stressing satire, whimsy, fantasy, and humor. Students develop the ability to succinctly express a comic point of view

IL 183 — Comic Book Illustration

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

For Continuing Education students. This course addresses the professional process of creating comic book illustration, from character design to panel-to-panel continuity and story development. It focuses on sequential illustration as it applies to visual storytelling in comics

IL 210 — Concepts of Lifestyle/Fashion Illustration II

3 CREDITS; 6 LAB HOURS

Students learn various approaches to fashion lifestyle drawing and further develop their drawings into finished illustrations. They draw the stylized figure by incorporating line quality, shape, graphic composition, and context

IL 211 — FASH INTERPRETATION III

2.5 CREDITS; 5 LAB HOURS

Continues study of black-and-white and color techniques in finished fashion illustrations

IL 212 — Concepts of Lifestyle/Fashion Illustration III

3 CREDITS; 6 LAB HOURS

Experimentation in various media, employing styles and techniques suitable to the most current clothing and fashion trends. Students prepare portfolios

IL 223 — Illustration as Visual Communication I

3 CREDITS; 6 LAB HOURS

From initial rough to finished artwork using a variety of techniques, emphasis is placed on the development of conceptual ideas for editorial illustration

IL 224 — GENERAL ILLUSTRATION IV

3 CREDITS; 6 LAB HOURS

Students work on projects from rough to finished portfolio pieces. Imaginative, illustrative problem solving is analyzed

IL 225 — Illustration Concept Techniques

1.5 CREDITS; 3 LAB HOURS

Students deepen their conceptualization abilities through writing techniques and word analysis. Better decision-making and the ability to create strong visual solutions help to empower the student's artistic voice and individual thinking

IL 227 — Illustration as Visual Communication II

3 CREDITS; 6 LAB HOURS

IL 231 — Anatomical Life Drawing for the Illustrator III

1.5 CREDITS; 3 LAB HOURS

Further study of the illustrative approach to life drawing, employing chiaroscuro and introducing color

IL 232 — Anatomical Life Drawing for the Illustrator IV

1.5 CREDITS; 3 LAB HOURS

A study of the fashion approach to life drawing, involving increasingly complex interactions of fashion concepts on the undraped figure. Expression, gesture, color, and pattern are examined in relation to backgrounds

IL 241 — Fashion Drawing and Stylization II

3 CREDITS; 6 LAB HOURS

Continues drawing from the fashion model. Emphasis on clothing character and techniques using color, washes, pastels, and combined media. Texture and pattern are analyzed

IL 242 — Fashion Drawing and Stylization III

3 CREDITS; 6 LAB HOURS

Continues drawing from the fashion model, stressing individual approaches. Experimentation is encouraged on a professional studio level

IL 251 — General Illustration Figure Drawing II

1.5 CREDITS; 3 LAB HOURS

Students draw clothed figures, focusing on appreciating and applying pose, gesture, lighting, and composition as a means of visual expression

IL 252 — General Illustration Figure Drawing III

1.5 CREDITS; 3 LAB HOURS

Emphasizes advanced treatment of the figure in relation to editorial projects employing a wide range of media

IL 261 — The Italian Way: Lessons from the Masters for Our Time

2.5 CREDITS; 4 LECTURE HOURS

Offered in Florence, this course introduces students to aspects of Italian art and culture, which affect their aesthetic and pragmatic points of view as artists. Emphasizes relationship between the concepts, materials, and techniques used by the masters, and its relevance to today's artist

IL 272 — Illustration Rendering Techniques

1.5 CREDITS; 3 LAB HOURS

This painting course focuses on rendering realistic imagery while building on students' color application skills. Students learn to develop accurate facsimiles of photo images by creating visual illusions of 3D on two-dimensional surfaces with color, shadow, depth, mood, texture, and form

IL 274 — Illustration Process

1.5 CREDITS; 3 LAB HOURS

Fantasy, humor, conflict, and similar emotions are conceptualized into projects. Student's personal approach to illustration in various media is emphasized

IL 282 — NEW CONCEPTS IN DRAWING

1.5 CREDITS; 3 LAB HOURS

IL 299 — Independent Study in Illustration

1-3 CREDIT

IL 302 — Drawing for Animation I

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

Students learn to draw for animation by developing skills through quick gestural action analysis as well as traditional figure drawing techniques. Creation of character interaction, backgrounds, layouts, storylines, staging, and theatrics is emphasized. (G6: Arts)

IL 303 — Drawing for Animation II

1.5 CREDITS; 3 LAB HOURS

Advanced drawing for animation preparation by drawing the nude and costumed model, focusing on gestural analysis of the figure. The understanding of continuity in storytelling and character development is emphasized through the correlation of color, lighting, media, music, and cultural influences. Students keep a sketchbook/journal. (G6: Arts)

IL 304 — Foundations of Visual Expression for Storyboard and Concept Art I

3 CREDITS; 1 LECTURE AND 4 LAB HOURS

For students not majoring in Illustration. Students are introduced to illustration topics that can be applied to filmmaking and other visual communication areas. These include anatomy, figure drawing, motion mechanics, perspective drawing and composition

IL 305 — Foundations of Visual Expression for Storyboard and Concept Art II

3 CREDITS; 1 LECTURE AND 4 LAB HOURS

For students not majoring in Illustration. In this foundation course, students improve their artistic proficiency through drawing and painting from observation of the human form. Color theory and composition applied to filmmaking and other visual communication areas is also covered

IL 312 — DIGITAL SKETCH & COMP FOR ILL

1.5 CREDITS; 3 LAB HOURS

IL 321 — Digital Sketching and Comping for the Illustrator

1.5 CREDITS; 3 LAB HOURS

Using Adobe Photoshop, students learn to create digital artwork and type; make selections; file, retrieve, scan, print, edit, and retouch photography and artwork; and manipulate, color, and combine images in order to produce high-quality sketches and comprehensives

IL 323 — Adobe Illustrator for the Illustrator

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

This course builds on the student's knowledge of vector-based drawing, bitmap-based applications, and basic digital typography and design. Illustrative skills are synthesized with typography and design in order to enhance visual problem-solving abilities as well as opportunities for artistic expression

IL 324 — Digital Painting for the Illustrator

1.5 CREDITS; 3 LAB HOURS

Adobe Photoshop and Corel Painter are used to apply traditional painting and drawing techniques in a digital format. Students learn how to modify the interface using the Power User's method to work more efficiently. They are encouraged to use these programs to experiment stylistically

IL 362 — The Illustrator's Heritage I

3 CREDITS; 2 LECTURE AND 2 LAB HOURS

Combines a survey of decorative artists and illustration (late 19th to early 20th century) with visits to museums, galleries, designers' showrooms, and studios. Students complete illustration projects based on lectures and drawings from a model. (G6: Arts)

IL 364 — The Illustrator's Heritage II

3 CREDITS; 2 LECTURE AND 2 LAB HOURS

Continues a survey of various aesthetic influences on illustrators from the early 1900s to the present. Course is enriched by guest speakers, films, museum visits, and field trips. Students complete illustration projects based on lectures and drawings from the model. (G6: Arts)

IL 374 — Book Illustration I

1.5 CREDITS; 3 LAB HOURS

Develops skills in interpreting a manuscript or story and creating visual images. The application of various techniques and materials is explored. (G6: Arts)

IL 375 — Book Illustration II

1.5 CREDITS; 3 LAB HOURS

Explores aspects of book illustration, with emphasis on specific imagery for specialized areas such as children's books, science fiction, and juvenile. Emphasis is on professional procedures and portfolio preparation

IL 376 — Fantasy and Science Fiction Illustration

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

Students explore this genre of illustration through consideration of art, film, novels, and mythology to develop the creative skills necessary to produce images that rely on the imagination, and the extrapolation and integration of visual reference

IL 382 — The Illustrator's Visual Self-Expression

3.5 CREDITS; 1 LECTURE AND 5 LAB HOURS

Explores fantasy and symbolism, and poses conceptual challenges with the intent to expand the students' imagination and help them develop and express their personal viewpoints through composition and rendering of design elements

IL 383 — Advanced Drawing and Composition: The Personal View

3.5 CREDITS; 1 LECTURE AND 5 LAB HOURS

Students acquire special drawing techniques to provide new ways of perceiving subjects. Emphasis is on complex projects (multiple figures in background) and research

IL 384 — Illustrating for Contemporary Media I: Concept and Character

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

Using their imagination and traditional drawing, painting and conceptual skills, students create dynamic concept art and character illustrations for comic books, television, films, video games and the web. They create action figure drawings, develop sets and props, construct scratch models and maquettes and render visually exciting places, characters, objects and technologies

IL 385 — Illustrating for Contemporary Media II: Images in Sequence

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

Students apply their traditional drawing skills to conceptualize, compose, and render imaginative storyboard applications for comic books, television, films, video games, and the web. Students work from scripts and learn to think in terms of time and space to create memorable and believable sequential illustrative imagery

IL 388 — Materials and Techniques I: Mixed Media, Including Photography

2 CREDITS; 4 LAB HOURS

Examines the range of media available to the illustrator, including use of photographic reference material. Emphasis is on use of varied techniques to solve difficult or unusual design problems

IL 389 — Materials and Techniques II: Mixed Media, Including Photography

2 CREDITS; 4 LAB HOURS

Examines the range of unusual and experimental media available to the illustrator. Enlarges and develops students' personal techniques as it explores experimental options

IL 402 — Illustrating for the Moving Image I: The Storyboard

3 CREDITS; 1 LECTURE AND 4 LAB HOURS

For students not majoring in Illustration. This course covers key aspects of sequential storyboard drawing and painting for the moving image. It addresses composition and narrative content using appropriate graphic tools and media, such as pencil, marker, pen and/or brush and ink, watercolor, gouache, acrylic, and oils

IL 404 — Illustrating for the Moving Image II: Concept Art and Character Design

3 CREDITS; 1 LECTURE AND 4 LAB HOURS

For students not majoring in Illustration. Students study the methods of researching period details such as environment, architecture, costume, and weaponry. They learn extrapolative techniques used in genres such as fantasy and science fiction in which the artist must visualize places, characters, objects, and technologies that do not exist

IL 461 — Illustration Workshop

3 CREDITS; 6 LAB HOURS

Exposes students to the working world by assigning actual client-generated projects. Students become familiar with standard business practices including client approval, bookkeeping systems, work schedules, and billing procedures. Reproduction-ready artwork is ultimately delivered to the client

IL 463 — Illustrator's Portfolio Development

1.5 CREDITS; 3 LAB HOURS

The illustrator focuses on creating a professional-quality portfolio, developing specific commercial applications and markets for work, and career networking as the transition is made from art student to art professional

IL 471 — The Illustrator as Documentary Artist I

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

Acquaints the student with the special considerations of reportage illustration. New techniques to capture the immediacy of on-the-spot specialized illustration are introduced

IL 472 — The Illustrator as Documentary Artist II

2 CREDITS; 1 LECTURE AND 2 LAB HOURS

Allows a more in-depth study for the documentary artist, including the completion of a portfolio of on-location illustrations. Varied techniques are explored to encourage students to develop an individual approach

IL 482 — Color Rendering in Advanced Media I

2.5 CREDITS; 1 LECTURE AND 3 LAB HOURS

Examines the techniques, materials, and methods of painting in oils and/or acrylics as they apply to illustration. Encourages professional development as well as experimentation in visual and narrative elements and style

IL 483 — Color Rendering in Advanced Media II

1.5 CREDITS; 3 LAB HOURS

Utilizing the knowledge and skills acquired in IL 482, students concentrate on developing a highly finished illustration technique while continuing to evolve their individual styles in painting

IL 491 — Mentor/Specialization Projects I

3 CREDITS; 6 LAB HOURS

Encourages the development of the student as a professional. Several semester projects are individually selected and completed under the supervision of the professional mentor, who may be a working professional, a faculty member who is an expert in a particular area of illustration, or a successful graduate

IL 492 — Mentor/Specialization Projects II

3 CREDITS; 6 LAB HOURS

Under the guidance of a professional mentor, the student has the opportunity to expand an area of specialization and develop a second specialty. Portfolio organization is emphasized

IL 499 — Independent Study in Illustration

1-3 CREDIT